Project manager and researcher with a strong hybrid background in engineering and academia. Trained as an electronic engineer, with six years of experience in mobile devices and network quality assurance, and advanced degrees in IT Management and Computer Science (PhD, University of Gothenburg). My research introduced the concept of “Digital Safe Spaces.” Currently, I apply this expertise at GameLab Lindholmen, connecting industry and academia to foster innovation and inclusion, while actively translating research into practice through initiatives such as co-organizing Women Game Jam Sweden.
Digital Safe Spaces
Game Industry and Community
PhD in Computer Science at the University of Gothenburg, where my research introduced the concept of “Digital Safe Spaces.
PGameLab Lindholmen, connecting industry and academia to foster innovation and inclusion. I’m especially motivated by turning theory into practice: as a co-organizer of Women Game Jam Sweden,
PGameLab Lindholmen, connecting industry and academia to foster innovation and inclusion. I’m especially motivated by turning theory into practice: as a co-organizer of Women Game Jam Sweden,




